Iām a Game & Tools Developer with a Distributed Systems background, passionate about building efficient systems that feel great to use. I work across gameplay programming, real-time simulation, developer tooling, and large-scale distributed systems.
Graduating Spring 2026 with a BS in Computer Science (Distributed Systems).
I directed a 20-person team to create Kitchen Burnout, an Overcooked-inspired competitive cooking game built entirely within Minecraft. Additionally, I engineered core gameplay systems, custom scripting tools, and visual effects pipelines to support new cooking mechanics and dozens of unique kitchens.
It released on Minecraft Realms in 2023 to international acclaim, with fan translations in six languages and a dedicated player community.
I built a real-time soft body physics engine in C for the Playdate handheld, using shape-matching and pressure-based algorithms to simulate elastic polygonal collisions on limited hardware. It also supports saving, loading, and editing user-created shapes.Ā
I presented the project along with my experiences learning about soft body physics and low-level programming live at the New York State booth at GDC 2025. It was called The Hard Part of Soft Body Physics and I'm quite proud of that.
For the 2024 GMTK Game Jam, I made Stick to Scale, a short, silly, and challenging foddian game. In it, you play as a man with a double-pendulum body trying to climb a building with suction-cups as fast as possible.
It ranked in the top 20% out of 7,600 entries and it was praised for its unique physics, difficulty curve, and fun aesthetics.
Addon implementing over 50 new Tools and Gadgets created with Shapescape ApS for the Minecraft MarketplaceĀ
Developer2D puzzle-platformer prototype made in 30 hours where you play as the portals, made for the 2023 GMTK Game Jam
itch.io
Dungeon Crawling Roguelike created with the Command Realm team
Senior Programmer, Builder, Writer, and Game Designer3D Platform Fighter created with the Command Realm team
Senior Builder, Programmer, and Game DesignerInteractive Game Show with a Unique Twist created with the Command Realm team
Senior Programmer, Senior Builder, and Game DesignerGladiatorial Challenge of Sharks and Minnows created with the Command Realm team
Builder, Game Designer, and Voice ActorA Fast-Paced Party Game created with a friend of mine (my first game on Minecraft Realms)
Project Lead, Sole Programmer, and BuilderSolo side project
ProgrammerAn animation made in 256 characters as an entry for TweetTweet Jam 5
ProgrammerDemonstration of the Custom NPC system I created for Dungeon of the Arbalist
Programmer and Writer